BrowserFun

Browser Fun – The good thing about Facebook/Social games

We’ve all seen the bad reviews and bad rep surrounding Facebook Games, most of us have even experienced it for ourselves, but still I find myself playing them. Not all of them, mind you, but some of them. I tried to figure out why, and here’s what I found out about the games I play there.

It doesn’t require friend harassment

The games I found myself playing are those that don’t require friends to progress. Some of them give you the option, but there are ways to play your way forward. For example, the one I found myself playing most is Peak Games Lost Jewels, where you have to unlock the next stage every 10 levels. You can do this by either paying for it, getting 3 friends to help you or by replaying old levels until you collect enough “orbs” (you can get up to 3 orbs per level).

It doesn’t require real money to unlock power-ups

Most of the games I’m playing offers alternative ways to pay for your power-ups, such as gems or coins you can collect in the game. Some power-ups that are particularly powerful (I don’t wanna use the word gamebreaking, but yeah…) often costs RL money, but the regular ones can often be obtained through grinding levels over and over and through daily sign-in bonuses.

Quick to play, quick to quit

If I want to play an action game, a RPG or anything else that requires a lot of time and planning, I have a rather powerful computer and a library of over 500 games from the last decade, however if I have 5-10 minutes over and had a stressful day, it’s not always the best thing to start up a teeth-grinding FPS. Those moments come often for me, at the end of a lunch break, between work and work (yes, I work with several things) or before bed when I need to relax. The games I find myself playing are those that you can just load up and start playing right away and that you can quit at any time without loosing anything.

A RPG I used to play, which was my introduction to Social Gaming from back in the days before Zynga and Facebook Credits, required you to always micromanage your base and your creatures and punished you for leaving in the middle of it or not coming back every day by making you weaker. I played that a lot and got to quite a high level, but if I was to return today, a year after I completely stopped playing it, I would basically be back at square 1. However, many other games don’t punish you like that, puzzle games and similar will often save your progress indefinitely and at the most you will lose one “life” if you stop playing mid-game.

That takes a lot of the stress out of the game and even if the game is based on quick responses, it works greatly for relaxing.

What if I don’t want to be harassed by others requests?

One of the main grievances about Facebook games is the constant flow of requests that keeps popping up from your friends. You probably don’t want to play all those games, at least not at the same time. Most, if not all Facebook games have certain limits that makes it impossible to play for an extended time, be it life counters, actions that takes time or resource gathering that takes time, but they all have this constraint. Those who like the games often play several games, so they can switch whenever they cannot do anything in one game due to these built-in limitations. The limits are there on social games to make you come back and to prolong the game, not just as a devious scheme, but also to give the other players time to react and so you don’t get bored too quickly.

If you are getting a high number of requests from a particular game you have no interest in, you can use one of two ways to deal with this:

Ask the friend who sends the request to stop

By far the easiest way, but many don’t dare to do this in fear of jeopardizing the relationship. If the relationship would be altered in any way by you asking this person not to annoy you, then I would ask if you truly are friends in the first place, but that aside, just asking never hurts. It might even get this friend to ask permission from everyone this person is sending requests to.

Add the game to your ignore list

This is a technical solution using Facebooks built-in ignore system. Next time you get a request from the game you don’t like, instead of clicking on it, go to your application center (it’s in the same area on the left-hand sidebar as the games) and click on Pending Requests. Next to the name of the game is a down-facing arrow. Click this and you’ll get some options, one of them is “Ignore all requests from…”. Clicking this will ignore all future requests from this game, at least until you start playing the game yourself.

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The Bitcoin Bundle

Second Life and Linden Labs aren’t the only ones being affected by the rise of the Bitcoin. According to a press release from GamesPress.com, top indie game developers are showing their support for the virtual currency by creating a bundle that allows Bitcoin users to pay whatever they want for four award nominated Indie Games.

Supporters include 2D Boy, Omai Systems, Spaces of Pray and Broken Rules,. All agree that it is a way for players and creators to become a step closer together.

The Release states that “Unlike other bundles this is entirely based around the Bitcoin. Not only do users buy these products with Bitcoins but the developers are paid in Bitcoins.”

Alex Amsei, the director of the Bitcoin Bundle states ” We created this bundle to be special, it’s exclusively handled in Bitcoin. We didn’t just want to have it as a payment option , we wanted to promote the currency itself. “

Marek Pliche, from contributing Indie Dev company Space of Pray  comments: ” Digital distribution removed the need for publishers as the middleman between customers and game developers. Bitcoins might be able to do the same thing for all kinds of creative businesses and help them thrive.’

The Bitcoin Bundle will be available for 2 weeks starting on May 16th and ending on May 30th.

Those of you who have no idea what a Bitcoin is: It is form of virtual currency  much like the Linden Dollars of Second life, expect it has no central authority. It can be used to pay any one, anywhere in the world almost instantly and anonymously without having to pay any  bank charges.

To become a Bitcoin user, you can buy Bitcoins from any of the following companies Blockchain.info (International; not UK), Coinbase (US), BitInstant (US), and BitBargain (UK). The Bitcoin Bundle uses industry leading technology from Coinbase to handle Bitcoin transactions.

The games involved in the Bitcoin bundle are DRM Free, they are available for PC, Mac and Linux and can also be found on Steam (subject to availability). For more information about The Bitcoin Bundle check out the website.

There is no doubt now that Bitcoins are beginning to not only affect our virtual  worlds but our real one as well. Are Bit coins a good idea or just a waste of time? What do you think?

kairo

AtomP Reviews – Kairo, [Richard Perrin]

By Tom Hooper aka Atomp

 

Kairo is a first person exploration and puzzle game where the player will progress through a series of puzzles planted within varied architectural constructions of awe inspiring construction.

 

The gameplay itself revolves around interacting with the environment mostly through pushing or standing due to the lack of an interact key binding. This is an interesting move and I’m guessing it was done to avoid the inherently ‘gamey’ nature of “Press E to Interact”, in which it succeeds as the interactions feel fluid and natural. Not only this but I feel that this element of game design assists in portraying the nature of the ancient and alien technologies at play within the game world, for example the first interaction is pushing a stone throne back along a track into position by physically walking against it. The feeling of pushing this mechanical piece combined with the sound of stone against stone creates a feeling of fluid and natural interaction far in excess of that provided by “Press E to Push”.

 

This is really the essence of interaction and the rest of the gameplay is focused around exploring the environments and solving a variety of puzzles. Many of the puzzles have a hub mechanism with multiple puzzles required to unlock further progress, this is a good move as it avoids the risk of linearity and provides the player with a choice if a certain puzzle temporarily stumps them. The puzzles themselves are generally contained within a certain room (although often that word does not do the architecture justice as I will discuss later) although as mentioned they can combine to provide a larger solution to a hub area. These are done well and as a player you aren’t going to be confronted with Myst-like ambiguity in the puzzles, this isn’t going to be a pull-lever-and-unknown-changes-happen-somewhere situation. Continue reading

star-trek-online

Ten Reasons Why Star Trek Online Is Super Awesome Right Now!

SpiderMan from Star Trek!!!

Spider-Man in Star Trek Online. Just one the weird things you’ll see sometimes.

In a couple of days Star Trek Online will be adding a new faction to list of playable characters. With this we thought we would do a Top Ten List, we have done one before about Aion, but this isn’t a list of annoyances, this is a list of what makes Star Trek Online awesome.

10 Tribbles

There are so many tribbles, they are everywhere. The little furry balls (hehe) even have missions surround them. You can also breed them, which is super awesome. By finding the right level food you can have your own powerful Tribble farm. Each bred Tribble also gives you awesome buffs!

9 Customise Like Crazy

From your ship to inside your ship to your clothes to your bridge officer’s right eyebrow. You can customise everything in this damn game. My team on the USS Jamaica have different looks for their different roles, Engineering/Operations have their stern stance and shoulder padded uniforms, Science/Medical officers have their thoughtful stances and striped t-shirts and the Tactical/Security officers just look like they want to kick yo ass.

8 Everything You Do In This Game Will Come Back To Bite You In The Butt,

It’s awesome when games have consequences to your actions. Here is the Captain of the USS Sweden VIII to tell you why. Every mission you do, every task you complete, and every assignment you give your crew will affect your stats. You get bonuses in different areas depending on your own personal play style. It enhances your style, making it unique. This is why there aren’t two players in this game that are the same, everyone is their own unique character with their own unique way of playing the game, even if there’s “only” 3 classes.

That’s right, so if you screw up it would mess you up real good, if you could mess up in this game.

 

7 Real Money Is Helpful But So Is Hard Work.

Here is the captain of the USS Sweden VIII to explain more.

The game uses three kinds of currency, Energy Credits, that can be used to buy low-grade equipment and exchange with other players. Dilithium, that can be used to buy medium-range equipment from the games Dilithium Store and Zen Cash that can be bought with real money and used to unlock features, such as extra clothing, extra character slots and new looks.
You earn energy credits in most of the activities you do, but assignments, missions and PVP/PVE grants you Dilithium. You can trade Dilithium for Zen Cash in the Dilithium Exchange, where people set a trading rate for how much dilithium they want per Zen coin. It’s a player-controlled stock exchange that enables you to grind your way to that character pack you always wanted!

6 So…Much….Content!

STO is filled with content, you could play for days and not even scratch the surface of how much you could do. *inhales deeply* You can…play the main missions, do To Boldly Go missions, you could do side quests, you can hunt for anomalies and set up your own market on the exchange.  You could do nothing but duty officer assignments, you will still level up by doing this and it will give your character another path (like stated before), you could breed tribbles, not to mention the scheduled events that happen every day at a certain time, you could do foundry, PVP, PVE, Replayable Chapters (where you have multiple choices).  You could do fleet missions (but you’ll need a fleet (guild)), you could do ground missions and in space missions and random encounters, and Borg encounters, and Klingon encounters and so many encounters your head will explode.. You can do crafting, scavenging, trading, stealing, killing, healing, fixing, damaging…. Sky’s not the limit anymore. Hell you can even sit around in DS9 playing Dabo, if you wanted to.

5 Missions Are Awesome.

The missions in STO are so crazy, and unique . The stories are in-depth, they actually had us discussing them here at the Torch EG. Here is The Captain of the USS Sweden to explain.

Each mission is unique and most will give you multiple choices. None of them will tell you how to do them, it’s all up to you, so the possibilities on how you progress are endless. Aside from the tutorials, there are no missions that will tell you “Go there, kill X and get Z of that item” and the main missions doesn’t require you to go all the way back to the source to progress, you can simply hail the quest giver to turn it in and get the next one.

One of the missions, where you are given a choice towards the end, had the two of us discussing to the brink of us shouting at each other on which path to choose, just to throw us off the bend when we came to a decision (I won’t spoil much, but his particular choice did not matter, as it turned out). You will find few guides to the game that will explain which path you should choose, because it is all up to you, you get positives or negatives no matter which way you go.

4 The Fan Service is Glorious.

Steamfeet demon

An awesome avatar with Steam boots. We also forgot to mention that some players in STO are pretty helpful.

Personally the Captain of the USS Jamaica isn’t a Trekkie, but…the captain of the USS Sweden is….

Through innovative story elements, you get to relive classic episodes, see what caused certain events in the series and movies or take part in what happened after. You will even get a few chances to change the course of history.

It is not only confined to the missions, there are many references to both the “old” universe and the “new” universe (from the new movies), such as each costume that have appeared on the show and in the movies, characters from the movies, or their descendants and landscapes forged in the series.

The captain of USS Sweden VIII, for example, choose to make his own character into a Star Trek Enterprise science officer, and his whole crew is outfitted in The Original Series gear, while the ship and shuttle is from Deep Space 9, however the interior of the ship (that you can walk around at any time) is taken directly from The Next Generation.

3 The Names People Give Their Star Ships Will Make You Chuckle

While the USS Jamaica VIII and the USS Sweden VIII aren’t the craziest names out there. There are a lot of people with really awesome crazy names for their starships, so within our Top 10 we will give you the top 5 craziest, funniest and most ridiculous starship names we’ve come  across on the Game:

5. Charles and the USS Darwin Would Cry

4. Snuggles and the USS Shamwow01

3. Doctor and the USS Re-TARDIS

2. Flint and the USS Tinder

1. Talvir and the USS Vinyl Scratch

2 STO does not Force you to play with other players!

…but they do make it easy for you if you want to.

Last year when we did our 10 Things That Annoyed Us About Aion, number one was the people. Annoying little grrrs that made the game unbearable. STO says here are the missions  you can play with others, but its no biggy if you don’t want to. Also, the main missions can be played either alone or in a group of up to 5 players. There are 5 spots in each team, each slot not taken by a player will be taken by the players choice of one of their away team officers.

1 The SOUNDTRACK!

“It’s aaaawesoooome, I loooove iiiiit” (Captain of the USS Jamaica). Star Trek has always been known for its music, from the early chords of the original series, to the amazing adventure that you can feel with Voyager’s melody, to the pioneering song of Enterprise. Star Trek really knows how to use its music. Nothing puts you more into the game than when you’re zooming into battle against the Dominion, True Way, Tal’Shiar or Jem’Hadar to the expertly crafted songs of Kevin Manthei.

I mean seriously how hyped are you when you hear this, while riding into Battle

If that doesn’t get you super pumped to kick some enemy butt, then I don’t know what will.

This is not even scratching the surface of all STO has to offer, this is merely our 10 favourite things about it. There is so much more to explore and with two factions becoming three, it is unlimited run.

Want to join the Federation? Or maybe fight along side the Klingon Empire? Or Just want to help the surviving Romulons? There is only way we know how to do that, head over to the Star Trek Online website and join now.

Written by Morphman The Clown & KennieM

In – Game Pictures by KennieM 

Star Trek Online Logo by Cyptic Studios 

Youtube Video provided by Soni77777

Screenshot of Far Cry 3: Blood Dragon

AtomP Reviews – Far Cry 3: Blood Dragon [Ubisoft]

By Tom Hooper aka Atomp

When April 1st comes around and Ubisoft use the date to announced a standalone expansion to FC3 (Far Cry 3) set in a 1980’s vision of 2007 it’s somewhat difficult to know how seriously to take it. In this case it turns out it should be taken pretty seriously, the news that is, the game should not be taken seriously at all.

First of all it’s worth pointing out that this is most certainly an offshoot of the original FC3, it shares the same engine, combat and great deal of base assets. This is not necessarily a bad thing as the combat in FC3 was between great and fantastic depending on your play style. The story of Blood Dragon actually addresses the problems with the FC3 story, which was apparently written with an underlying layer of irony which unfortunately is a little too underlying in that it wasn’t entirely engaging. Blood Dragon on the other hand has a plot that is entirely unapologetic as to its own absurdity. Attempt at underlying irony has been replaced with a homage to a variety of 80’s movies, Jason Brody has been replaced with Cyber-commando Sergeant Rex Power Colt and the antagonist is no longer a shady businessman in illegal goods but instead rogue elite Colonel Ike Sloan heading Omega Force in a plan to to destroy the world (even more).

Lets focus a little on Sergeant Rex Power Colt; first off he’s voiced by Michael Biehn which is a massive deal. This is Sergeant Kyle Reese of Terminator, Corporal Dwain Hicks of Aliens, Lieutenant Hiram Coffey of The Abyss… what more could you possibly want from a voice actor playing Sergeant Rex Power Colt in a 1980’s vision of the distant future of 2007?! The character himself has a cyborg arm and eye closely resembling the exposed robotics of the T-800 in the Terminator series and a character built to be the cheesiest action hero possible, complete with frankly astounding one-liners. In FC3 there was always a very distinct chasm between Jason Brody as a story character and the actions of the player as Jason Brody, the body count, weapons proficiency and general bad-assery were always brought crashing down by the whiny Jason in the story sections. This may have been an intentional divide but in effect all it did was break immersion by tearing away the role-playing aspect as soon as one of the awful story missions came up. This is where I bring Blood Dragon and Sergeant Rex Power Colt into the equation, because the good Sergeant is actually a bona fide, genuine, one-hundred percent bad-ass. What happens when you’re playing like a boss, silently-yet-violently tearing through a base takeover using nothing but (neon) knife and (neon) bow and Sergeant Rex Power Colt decides to speak up… he throws in a perfectly timed and situationally appropriate one-liner. The advantage of having the player play like a bad-ass whilst playing as a bad-ass protagonist is that they complement each other perfectly. This is the protagonist that the Far Cry 3 combat engine was yearning for and it is so very very well done. Continue reading

Man Week Title Card

Man Week AtomP Reviews: Euro Truck Simulator 2, [SCS Software]

By Tom Hooper aka Atomp

As a part of this weeks theme I figured I would go for something a little more discreetly masculine, however it is not necessarily so and can be as gender neutral as your willingness to accept or reject social norms entails. (With the amount of debate over the state of gender depiction in the computer game industry at the moment I’ll leave that there.) Today’s particular game will be SCS Software’s Euro Truck Simulator 2, the direct sequel of ETS1 however also an indirect inheritor of the studios various other titles. Now, stop! I ask that you take that initial impression that you got when you saw that it was a simulator and put that on hold for the time being, because it’ll be important that the sometimes shaky implementations of other simulators aren’t unfairly brought against ETS2. With that said you may also be considering why you would be interested in such a seemingly niche game, to which i say once again, put that thought on hold.

Released by SCS Software in October 2012, Euro Truck Sim 2 is the sequel to SCS Software’s 2009 Euro Truck Sim. These are not the only titles SCS Software has created within this genre as others such as German Truck Simulator, Trucks and Trailers and the officially licensed Scania Truck Simulator show that this studio has a significant level of experience in this field. If there is any studio that could pull of a great truck sim based upon past releases alone, SCS Software would be it. The game includes fully licensed brands for the vast majority of the manufacturers available and you can be sure a company would unlikely give the go-ahead on that if they felt that the software didn’t accurately display their product.

Euro Truck Simulator 2

Continue reading

Man Week Title Card

Man Week: Zork – The original beardpullingly hard game

Before the J-RPG’s, before the massive expanses of Ultima, before the popularity of Dungeons & Dragons, there was one game that made nerds all over the world pull their beards in frustration. The year was 1977 and computer games hadn’t really reached the homes yet. A small group of nerds over at MIT (Massachusetts Institute of Technology) were messing around with a DEC PDP-10 and thought of an idea. What if they used this awesome machine to entertain people? They immediately started typing away their MDL-code and spent every moment of spare time doing so. Two years later, they had a game made entirely of text, but with a vast world, rich in characters and an immersive story.

So goes the tale of the birth of Zork, a name originally given at MIT for programs that weren’t finished yet, but due to it’s original name, Dungeon, being too similar to Dungeons & Dragons (that was released in 1974), they decided to keep the “work name” of the game.

Zork, unlike many other fantasy games, takes place now, whenever now may be. This helps the player to get immersed in the game, as it feels like a natural transition.From here, your actions take you inside a cellar, that in turn leads you to an underground dungeon, the ruins of an ancient place, where adventures awaits you. There are riches to be found, monsters to slay and if you survive, there are many stories to tell your future grandchildren about.

You sit down in front of your computer and read this novel of text coming up on your screen, are asked to decide what you want to do, but it’s not a multiple choice game, it is a free choice game. You type in what you want to try and do, and the game is programmed to respond as good as it can to what you type, making you control the main character in a way most games before and since won’t let you. You are part of the story-writer as you type your response to the environment in a natural way and the game interprets your actions.

For example, you start with the following: Continue reading

boomftl

AtomP Reviews: FTL: Faster Than Light [Subset Games]

By Tom Hooper aka Atomp

Once again I’m reviewing an oldish game, and once again it’s indie and once again it’s a rogue-like, I’m not sure if you’re seeing the same pattern as I’m seeing. In defense of how late this review is, FTL has proven to be a major pre-cursor of things to come, from crowd-funding to Steam Early Access and as such it’s an interesting case study of how things have changed in the last 18 months.

Ultimately the selling point of FTL is its blending of rogue-like randomness and perma-death with being a starship captain. That second bit is really the important part, as characters such as Han Solo and Mal Reynolds have created this fantastic image of the rogue starship captain that pulls their heap of junk yet much beloved starship through impossible trials against the odds. Who doesn’t want to at least pretend to be that!? That’s not to say that starships haven’t been done, far from it in fact as Elite and the numerous descendents of the genre have shown, massive universes and awesome trading and fighting opportunities have been in games for a long time. This is also true of the larger scale as simulations of capital ships exist normally peaking in a 4x strategy. These games don’t quite fit the bill, the Elite-likes focus too much on the piloting; too micro and the capital ship and up focus too greatly on the macro. FTL however fills a pleasant niche between the two, seeing the sensation of crew management and being captain fulfilled very nicely, in FTL the captain actually delegates and its all the better for it. Continue reading

Gaming News: The Mid-Week Call [24th April]

Here are some of the news stories that have opened up this week so far.

XCOM Shooter Is Alive?;

With the game market dominated by first person shooters 2K Games thought they could get a slice of the pie with a remake/reboot and an old series called XCOM. Because the game took so long to develop, they cobbled together a strategy game based on XCOM called “XCOM: Enemy Unknown.” If Valve has tought us anything with a cobbled together game called “Portal” when “Half-Life 2″ spent long in development, I will be a smash hit. Because Enemy Unknown was such a hit, the FPS that it was meant to be its bigger brother may not happen. At the beginning of last week it seems that the FPS had gone into development hell with its site and YouTube videos being taken offline and 2K seeming like it was trying to sweep the whole thing away. But today it seems that it is still alike with 2K saying that it is still alive and in development. As long as they say it is. But I think people would want to have more Enemy Unknown as well as squad shooter.

A Ratchet & Clank Movie; Continue reading

Warframe

SEAM – WARFRAME

Welcome to another rendition of Steam Eearly Access with Morphman (SEAM for short). This time we’ll look at a futuristic cyberpunk game that recently hit Open Beta (open for anyone to join to test the game for bugs and give suggestions).

Warframe sends you to a future version of our solar system. When it is, who you are and why you are there is all clouded, you don’t need to know such things. You are awaken from your cryosleep with no memories at all by your superiors. You are Tenno, an elite soldier in the war against the superiors enemies. You are wielding the Warframe, an exoskeleton that enhances you beyond the laws of physics, and you are excelling in the art of guns and swords, holding no preference over the other. All you know about your past is what your superiors tell you, you are of Orokin origin, an ancient race of Earth, masters of technology and gene-splicing and your world has been taken over by the enemies of your masters, the foul Grineer, the mechanical proto-human Corpus and the vile Infested. Continue reading