The world’s first indie gaming console, the Android-based OUYA, has already been released in some Target stores. Next month, the retail partner will get full access to the console. All 1800 Target stores in the US will start selling the miniature gaming device and a demo display is announced for 2014. OUYA made headlines when they applied for crowd-funding and reached their goal of $8 million within hours. In addition to it being the first indie console, it is also the world’s first Android-based and the world’s smallest gaming console.
Second Life Terms of Service Causing Controversy
The new Second Life Terms of Service has been causing controversy among the content creators of the virtual world. The recently changed ToS states that Linden Lab now has full rights to use, reproduce or sell the content Residents have created within Second Life. They neither have to inform the creator or share eventual revenue.
This news created an uproar among the creator community and polls showed that as much as 50% of the creators might be leaving Second Life because of this.
This change in the ToS is similar to the one that recently shook social networks Instagram, Facebook and Twitter. Although none of the companies have used the user generated content in any way that harms their users, people seems to be afraid that Linden Lab will be the first to do so.
Musician Neil Young is set to release his newest Archive Performance. The album, entitled, “Live At The Cellar Door,” is the latest in his Archive Performances Series. It contains a collection of recordings made during Young’s solo performance at The Cellar Door in Washington DC in 1970. The album includes tracks such as ‘Gold Rush’ ‘Tell Me Why’ and ‘Only Love can Break Your Heart’. It is scheduled to be released on December 9th, 2013. Continue reading →
5) RockStar Games Launches Updates for Grand Theft Auto Online
Following the recent release of the multiplayer version of Rockstar’s new Grand Theft Auto game, GTA FIve, players were met with several bugs and technical issues which have now been fixed by an update to the game. According to a message on the Rockstar Games Website, they were happy with the feedback given to them by their community, they state:
”Thank you everyone for continuing to bear with us since yesterday’s initial roll out of Grand Theft Auto Online – we’re aware that a variety of technical difficulties have made it difficult to get access and that the experience has been a bit less than smooth for many of you who jumped in straight away, so here are a few updates as of this afternoon to keep you all apprised.”
Rockstar’s new Grand Theft Auto Five is no stranger to controversy, taking on the media surrounding its portrayal of excessive violence and the PC Gamer community who have yet to see a PC version of the game released.
Second Life creators Linden Lab have announced a new feature available to SL Residents. Second Life Share also known as SLShare gives you the ability to share pictures, locations and updates via Facebook without having to leave the virtual world.
“SLShare is a new, 100% opt-in Viewer feature that will allow you to easily update your Facebook status, share photos, and check-in from Second Life locations to your Facebook wall. Whether you’re at a great inworld event and want to let your Facebook friends know where to join you, want to show off a photo of your avatar modeling your latest Marketplace purchase, or just share a thought inspired by your inworld explorations, SLShare makes it easy to share pieces of your Second Life experiences with your Facebook network.”
A walk through tutorial is now available on their Community Post.
So is giving you the ability to post directly to Facebook, doesn’t that make My.SecondLife.com kind of obsolete? What do you think?
This week hasn’t been a good day for technology company Apple as they were found guilty for violating federal antitrust laws in an attempt to eliminate their competition.
According to a Yahoo News article, U.S. District Judge Denise Cote found compelling evidence against Apple who were accused of conspiring to undermine Amazon.com’s e-book dominance by causing some of e-book princes to rise, doubling their price from $9.99 to $12.99. Cote was quoted, saying:
“Apple chose to join forces with the publisher defendants to raise e-book prices and equipped them with the means to do so. Without Apple’s orchestration of this conspiracy, it would not have seceded as it did.”
Those who were involved in the conspiracy have chosen to settle out of court but Apple plans to appeal the judges decision. Apple’s spokes person Tom Nuemayr states:
“Apple did not conspire to fix e-books pricing. When we introduced the iBookstore in 2010, we gave customers more choice, injecting much needed innovation and competition into the market, breaking Amazon’s monopolistic grip on the publishing industry. We’ve done nothing wrong.”
Well that is what Apple thinks, but what you think?
If you are a part of Second Life, you’ll need to update your viewers this week. Earlier this week Linden Labs began to the changes for their project Sunshine. It allows avatars to load quicker, according to the Second Life Community Website:
Project Sunshine stands up a Texture Compositing server that is separate from the Sims servers. When a Viewer needs to render an Avatar, it sends a message to the Sim, which in turn sends a message to the Texture Compositing Server. The Texture Server then performs the texture compositing and sends the results back to the Viewer.”
Updates to the server has current begun. Second Life Users are asked to up date their viewers to fit with the new servers. They state:
“We will be starting to roll out those changes, which are the “heavy lifting” portion of Sunshine. Once the updates have rolled out, all avatar data will be rendered on Second Life’s servers, rather than on your computer. Because your local machine won’t have to render that data, you should start to see better reliability and improved performance across the grid.”
I’m no football fan (that’s soccer fan for you on the other side of the pond), but I remember when I was a kid. As most kids, I wanted to play football with my friends, so I got dad to sign me up at the local team, just to quickly realize I’m not the sports kind. However, I stuck by it for 5 years (which for a kid that started at the age of 7 is a long time) before I finally quit. This was enough for me to learn the rules and some neat tactics at least, so when dad got a new game for our old computer, Football Manager, I found many hours of fun there.
Unlike most other sports games, this didn’t let you control the players on the field, it didn’t even let you see the match, everything was relayed to you in the form of graphs and text, just like on most modern betting sites today. Instead, you were the one that took care of the team behind the scenes. You recruited new players, you set up matches, you decided who to take in when someone got injured and set up predetermined switches, you set up the tactics for each game and you had newspapers with information on your next opponent and had to set up these tactics to counter the opposing teams strengths and weaknesses.
I saw this little game ad on Facebook for a game called Top Eleven, the ad said “If you liked Football Manager, you’ll love this” and it didn’t lie. Continue reading →
Engelbart came up with the concept of the mouse in the 1960′s, [patented in the 1970's], back when computers were controlled through punch-cards. His invention, which was a wooden shell with metal wheels, reinvented how people interacted with computers. It was first sold with the first Apple Macintosh computer in 1984 but the idea did not take off due to how early it came into the evolution of the computer and he, and Apple, did not profit from it. It passed into the public domain in 1987. Because it went in to public domain, he could not claim any royalities on it when it exploded and became how we interacted with computers.
While working at SRI International and his own lab, the Augmentation Research Centre, he came up with the concept of multiple windows [as in on-screen, not the operating system]. His lab also helped create the technology that led to the internet, ARPANet.
While new technology is phasing out the mouse and changing it with touch-screens, he is still a man who helped define what the personal computer was and helped it become as popular as it is now. He is one of the men that helped set everything into place so you are able to read this right now.
Doug Engelbart, inventor and innovator. You will be missed.
Well shut my mouth and call me stupid, the OUYA sold out in mere hours! I have to admit when we heard
OUYA: SOLD OUT!
that Android was creating their own video game console, we chuckled a lot ( back then I thought Android was creating the OUYA, after some recent research, I found out that Android was just the OS and not the ones actually making the console). Coming up against the Steam Box, Xbox One, PS4 and the WiiU? There was no chance that the OUYA was going be popular.
Founded by game industry veteran Julie Uhrman in 2012. the project was funded via Kickstarter and with in 8 hours of its campaign it reached its goal and continued to climb ultimately reaching a grand total of $8.5million.
So what does this mean? OUYA could be the new generation of consoles, with its success, it means that like games, kick-started consoles could be the new norm.
It seems the voice of gamers have finally reached the ears of Microsoft as they have decided to reverse the always online and sharing policies of the Xbox One.
It has been almost a month since the Xbox One reveal conference and a week and a bit after their E3 appearance. Both meetings were met with angry gamers who voiced their opinions on the consoles features, especially two features that were deemed unfair by bloggers, gamers and critics alike. The console, dubbed the XBone, originally required the owner to ‘sign-in’ every 24 hours before playing and Continue reading →
So you want to get into Second Life? Well, for that you need a client to run Second Life from, in addition to an account. The client is called a Viewer and in the next few weeks I am going to try and explain the difference between different viewers for you, starting with the standard viewer, also called V3 (since it’s the 3rd version of the SL standard viewer, or V3.5 in some cases since it’s slightly updated since its release). Viewer 3 can be downloaded here!
V3 is far from basic, it contains every feature Second Life has to offer, and Second Life has a LOT to offer. However, this is not to be confused with everything OSGrid has to offer, OSGrid is a “spinoff” from Second Life taken from an earlier version and developed separately, and as such it has some features not offered as standard in Second Life. Some of these features are so called client based, meaning it won’t affect the “world” in any way, but it enhances your experience of it. It may be everything from the ability to color the texts in chat to built-in animation overriders. The viewers required to use these features are called Third Party Viewers and I will go over them in future articles. We have some articles on this subject already, so if you are impatient, you can read those and figure out the differences that have come since those were written.
As a new resident, most of the features won’t mean much to you, so if you get hung up on something I’ve written about here, ignore it and move on. Continue reading →