We had a chance to talk to one of the owners of InWorldz, the software architect Tranquility Dexler. Dexler plans and executes the software side of InWorldz; everything that has to do with the software behind the grid goes through him. To help him, he has a lot of contractors, employees and volunteers, all dedicated to make InWorldz the best experience you can possibly have. If something goes wrong, Dexler or anyone on his team will be right on it, hunt down the problem and fix it as soon as possible.
Dexler started, as many others, in Second Life. He was building and exploring the grid, when one day…
“One of my contacts there let me know that there was a grid that needed some help with getting things working right on an Opensim based grid. I hung out a lot in what was at that time the IBM sandbox. I took a look over here and got to know the other founders. I had always known that I wanted to get into games and 3d simulations. I found out they were really nice people and great to work with so I started doing some volunteer work around March of 2010. I think that was when I officially became the third founder here after much work getting groups and some other things working.”
Here is the interview we had with him
The regions offer 45,000 prims, which is more than most of the virtual worlds. Is there any specific reason for this number?
“45,000 was the default (I believe) when we started with Opensim 0.6.5 So what we did was optimize our code around this number to make sure that we could sustain high server-side performance with this number. We built the software into the limit that was originally set by opensim and made sure in our case that 45,000 was more than just a marketing objective, but an achievable technical goal as well.
When we first rolled the grid out. that 45,000 number caused a lot of headaches, and we kept pounding at the software until it became stable with fully loaded regions with lots of scripts and a lot of avatars.
Because we worked with that number rather than compromising, we now have a very memory and CPU efficient simulator that allows us to provide cost effective regions to people and still provide us with the income for staff and contractors to keep InWorldz moving forward.” Continue reading