Kerbal Space Program

AtomP Game Reviews: Kerbal Space Program (Beta) , SQUAD (P)review

By Tom Hooper aka Atomp

As a starting caveat, KSP (Kerbal Space Program) is still in active development and the version reviewed is not necessarily representative of the final product.

I spent a fairly significant chunk of my teens immersed in simulator games. (I know). It started with flight simulators and then developed on to the next logical stage; the space-flight simulator. One that absorbed a great deal of my time was Orbiter, a realistic space flight simulator. (Still available from http://orbit.medphys.ucl.ac.uk/) The main issues with this, beyond its the inherently niche appeal were the almost vertical learning curve and the difficulty in creating your own spacecraft and launchers. KSP goes some way to filling this gap.

At the moment KSP is essentially a space-flight simulator but with the added element of a creation suite allowing the player to use modules to build their own spacecraft and launchers with the eventual goal of developing this into a space program management element. This means that it is possible to follow a space-race-esque development from small satellite launching platform designed to stick a Sputnik like chunk of machinery in orbit all the way to modular inter-planetary missions that might require multiple launches just to get the modules in orbit. Space is already cool, but the possibility to master it through gradually developing more and more sophisticated and efficient launchers and spacecraft makes it even cooler.

The first step in creating a spacecraft within KSP is to choose between the space-plane hanger and the VAB (vehicle assembly building). The space-plane hanger is a cool addition which was still in its infancy when I first tried the beta and has now developed into a fleshed out element of the game, allowing the player to create an aircraft capable of breaking atmosphere. The physics engine in the game allows this to function, even if it can be difficult when jet engines become a little less cooperative at high altitude and rockets become necessary. The alternative is the VAB which is a far more traditional approach to spacecraft, having them being built vertically in stacks of fuel and engines. The VAB offers a series of modules to start with, ranging from satellites and single-man modules to three-man modules and lander-cans. From this the player can start building up their very own staged launchers, balancing the weight and size of fuel tanks, engines and equipment to eventually produce a workable craft.

The workshop itself, in both the space-plane hanger and the VAB is fairly intuitive although at times it can be uncooperative. Hopefully some of these less cooperative problems should be ironed out by release, occasionally fighting a piece into place is a minor tarnish on a good editor. The editor allows the clipping together of modules, the setting up of staging allowing for finely executed alterations such as simultaneous fuel tank ejection and engine firing. The choice of parts is extensive, offering the player a great deal of freedom in designing their own personal Saturn V or Soyuz rocket. The simulation of landings is also provided, with Lunar Excursion Module (LEM) type legs available for moon-esque landings and parachutes for atmospheric re-entry.

This provision is twinned with the expansive solar system in which the game is set, with six planets and their moons to explore. This is no Star Trek warp-drive cop-out though, reaching these distant planets will take careful planning and payload management, as well as time. The issue of which is eased by the various levels of time compression that the game allows.

Beyond the creation of the craft, at this stage in game development, the solar system is your oyster. Launch multiple craft into orbit, perform intercept maneuvers and use the docking mechanism to create a modular space station or blast space probes throughout the system (although as far as I’m aware there aren’t any rebel bases to find) or focus on building a successful reusable launcher to make the launching of the prior two missions types cheaper and easier. The development team appear to be planning to complement this sandbox mode with a career mode where I would imagine budget and technologies have to be unlocked. Personally I ended up playing the game in such a mode anyway, with a progression that resembled the Soviet space-program, and a safety record to match… my modular space station is missing two photovoltaic panels for example.

Graphically the game is stylised towards a semi-cartoony look which ties into the general Kerbal theme upon which the game is based. This theme is entertainingly deceptive as beneath it hides the unforgiving simulation of newtonian physics and orbital mechanics. It’s Unity based, but seems to push the engine beyond anything else I’ve seen done with it. There are Windows and Mac versions available with Linux compatibility achievable through Wine, although this is far from preferable. What the developers have squeezed out of Unity is a seamless solar system of detailed planets and moons, capable of simulating countless simultaneous spacecraft, which is a worthy achievement.

The game is currently available for purchase through the game’s website, providing the latest release of the game and all following updates. There is a demo available in the form of a very old development version of the game which whilst having many of the basic functions becomes further from the current paid version with every release. The development process is reliable, but what’s even more impressive is the provision of APIs and the dev’s very real support for the budding modding community. There already exists a mod repository site with mods ranging from auto-pilot and pilot assist elements to packs of fuel tanks and thrusters: http://kerbalspaceport.com. The game costs $23 (approx £15-ish), which is a very reasonable price for a game that can potentially offer unlimited entertainment in the right hands, and this will also help continue development.

Overall, KSP is enjoyable and most people will get some entertainmentfrom designing rockets to launch those little green Kerbals into space. Whether there is a prolonged enjoyment may rely on the player taking up the challenge of learning the physics, which is not an overly difficult task once the computer has gotten the maths out of the way. For those with an interest in space this is a must and for anyone else it’s certainly worth trying the free demo and probably a purchase.

Game Website :    https://kerbalspaceprogram.com/

Game on Store:    https://kerbalspaceprogram.com/kspstore/index.php?c=18

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Powerglove Logo

Music: Powerglove – A new blast from games past

For those of you who were with us under the experiment Indie Music Army, this should come to no surprise: I LOVE METAL REMIXES OF 80’s AND 90’s GAME MUSIC!

I cannot even begin to talk about metal remixes of game music without starting with probably the worlds most famous band in this rather specific genre, Powerglove. In 2003, the members former melodic death metal band disbanded and they decided to take it further with Powerglove, recording and releasing the famous Dr. Wily’s Theme from Mega Man 2, one that got famous outside of the gamer circle when other remixes popped up all over the Internet where people had put a line or just a word through a sound editor to sound like the song. A memorable example is the STFU Song (Very explicit lyrics) where Penn Gilette from Penn & Teller tells you to be quiet in a rather musical, but still very rude way.

After recording and releasing Storm Eagle from Mega Man X and the already awesome Power Rangers Theme, they went on to start recording their first EP, Total Pwnage. Total Pwnage would feature not only the three previously mentioned songs, but also songs from Tetris, F-Zero and Final Fantasy VI and VIII. They worked hard for the next two years and played many medium size stages around USA at the same time as they recorded their first full-length album Metal Kombat for the Mortal Man. They recorded the songs in the closest studio they could find wherever they were and brought the recordings back with them home to mix and master them. Shortly after the release of Metal Kombat for the Mortal Man, which had been met with very positive reviews, they re-released Total Pwnage. By this time they had found their way to the bigger stages and into some major publications, such as Gamepro and Metal Hammer, both album reviews and interviews with the members.

Following the huge success of their album, they were invited along on their first major tour of the US, alongside bands like Psychostick and Look What I Did. During this tour, they met up with DragonForce and the lead guitarist Herman Li liked them so much that he offered them to open for DragonForce in the Roseland Theater in Portland. They later opened for DragonForce again in Ultra Beatdown, a US and Cannadian tour, alongside the Finnish band Turisas.

One year later, in 2009, they released plans for two new albums, the second album would continue the success of video game music, while the third album would branch off into popular cartoons. These plans were put on ice when Swedish Power Metal gods Hammerfall offered them to tag along for a North American tour alongside their Finnish counterpart Sonata Arctica. During this tour they were spotted by the record label E1 Music and signed the contract that enabled them to release the 2010 album Saturday Morning Apocalypse along with several demos that were potential songs for future albums. During this time they also recorded and released the Japan only album TV Game Metal, featuring remixed and re-recorded versions of their previous songs, released last year.

What will 2013 bring? We don’t know yet, but there are still rumors floating about that they will release their third album this year, and maybe even do a European tour. We can only hope to be so lucky, I know that if they come to my neighborhood, I’ll be first in line for the tickets.

Official Website

Powerglove on Youtube

Powerglove on Facebook

Powerglove on Twitter

Powerglove on iTunes

Powerglove on last.fm

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Mobile Fun: Uplifted – The game that delivers what it promises

Channel 4 Education recently released Uplifted, a game designed to be easy to play, but still gives you a challenge, and help you feel uplifted, give you inspiration when you feel down and build a good, strong emotional base for the younger kids.

In a faraway land, the Happs lived the perfect life, until one day the Viroids came and made a mess of things. Now you have to help the Happs home and collect as many happiness-crystals as you can on your way. Don’t worry if a Viroid gets you, they will just put you back where you were before. Don’t worry if you don’t catch all crystals, it will just save the Happs time later so they don’t have to make new ones if you collect them. Just try to get everyone home safely.

After each level you will be asked 3 questions about what makes you happy, these will be stored in the Positome, a repository of happiness, joy and uplifting. You can visit the Positome at any time to feel happy when you’re down, remember all those times you’ve been happy before. If you share the device with others, you can keep your answers secret by adding a password to your Positome, this place is YOUR place, you are safe there. If you don’t feel happy enough with your answers, you can edit them afterwards in the Positome.

Age: Any, thou the smallest ones might need some help reading and writing

Difficulty: Easy to medium

Recommended tools: Stylus for phones, since it might be hard drawing the lines with your finger

Size: 41MB, can be stored on SD card

Caveats: On slower devices it might lag some, making the game a bit harder. This doesn’t make it unplayable, just increases the difficulty a bit.

Uplifted is available on all the major mobile platforms and can be played on both tablets and phones, get it for free on Google Play or iTunes.

Things to Do in Second Life – Week of January 27, 2013

Check out some of the fun and exciting things to do and see in Second Life this week:

Hunts:
The Stupid Cupid Hunt:  That Cupid, he’s so stupid! Flying around, shooting arrows everywhere, making everyone dizzy, trailing little hearts wherever he goes… He’s trying to make love matches all across SecondLife! It’s time to stop Cupid before he gets any more stupid! Find the arrows at stores across SL to lead you to Cupid’s love nest and fall in love with over 20 sponsor prizes! Running from February 1st to the 15th, don’t miss it.

The Tainted Love Hunt: The Tainted Love Hunt is a grid-wide treasure hunt focusing on anything but that nice, romantic Valentines Day love. Expect obsessional love, painful love, even loving unto death. Featuring great prizes from some of most troubled, twisted and talented people in Second Life, the Tainted Love Hunt runs from February 1st to February 28th, 2013.

Cold Winter Nights Hunt:  The Cold Winter Nights Hunt is a high quality gridwide hunt from 50 of your favorite designers and stores. Set your diary to midnight on January 15th and get ready to hunt! Each quality item in this hunt only costs 10 Lindens! Be sure to check out their website for more details: http://coldwinternightshunt.wordpress.com/.

The Room 326 Hunt:  The Silent Peacock Hotel has been recently closed for an investigation after 15 people have disappeared from their premises. The only thing the people have in common is that they all have spent a night in Room 326. Do you dare to enter and discover the evil secrets it holds? Event held through Jan. 31.

Art & Exhibitions:
Danger in Evolution: DangerInEvolution is a project born from an artistic collaboration between Kicca Igaly and Nessuno Myoo for the LEA (Linden Endowment for the Arts). DangerInEvolution makes it possible to see the contradiction at the heart of any technological and scientific evolution that fails to take into account, maturity and an awareness and value of all potential risks. The installation is open from now until the end of February.

CitySphere:  Welcome to Citysphère, a new vision of Second Life. A city with 132 buildings distributed on a floating sphere, this mind-bending experience features three times the surface area of most sims and must be seen. For more information, and important Citysphere advice, go to bit.ly/RNdSf1. The exhibition runs throughout the month.

Stardust Art:  Stardust Art is an exhibition curated by Francesca Barbi Marinetti, and takes place both Rome and in Second Life at MIC. Featuring art from a host of artists, all creations have been dedicated to the actress Monica Vitti. These digital works will be included in a machinima video that will be screened at Margutta RistorArte January 14. Come and enjoy!

Fundraisers:
Charity Music Box for Children:  Music Box for Children, held through Jan. 22, is an auction and sale in favor of SOS Children Villages in India. Set in a wintery landscape by Trill Zapatero, take a free pair of ice skates, enjoy the sounds and art! The installation features works by Betty Tureaud, Bryn Oh, Eliza Wierwight, Eupalinos Ugajin, Giovanna Cerise, Igor Ballyhoo, Melusina Parkin, Pol Jarvinen, Rebeca Bashly, SaveMe Oh, Rose Borchovski, Trill Zapatero, Ub Yifu and much more.

Puzzles/Games:
The Winter Safety Game:  Winter weather can be a killer. The challenge of The Winter Safety Game is to prepare home, barn, and car for a winter blizzard and travel safely through it to Grandma’s 75th birthday party. Score points by interacting with content, encountering a variety of hazardous situations and solving problems. Collect enough points to access skating, fireworks, and prizes at the party. Open now through March 20th.

Oh yeah, this book as a great deal of sex in it, so it isn't really for kids. It's more adult.

Books: The Fever Series Retrospective Recap

Before we start on this book, I have give you a bit of a warning. The first two articles were as vague as I could write about these books.

Oh yeah, this book as a great deal of sex in it, so it isn't really for kids. It's more adult.

Oh yeah, these book as a great deal of sex in them, so it isn’t really for kids. It’s more adult.

Unfortunately I can no longer do so, I gave as vague as a description of the plot without giving the story away because I really want you guys to read this series. It’s really awesome but going on to Faefever I realise that, I am going to have to spoil a lot for you. So we are going to take this from the top and explain the first book, Dark Fever, again the Second book Blood Fever, has a lot of good bits in it, but as far as I’m concern you’ll have to read the books to find out what they are.

I am not going to Spoil the endings because then you’ll know what happens at the end, but I am going to go over the characters and the main story line for these books because well I have to. When there is juicy bit of story line I’ll put spoilers in big letters. So lets begin.

The Main Plot

The Fever series follows the adventures of MacKayla Lane (also known as Mac), a 22 year old from Georgia USA who travels to Dublin Ireland after finding out that her sister, Alina Lane, was murdered. However upon reaching Dublin she quickly notices that everything isn’t as it seems in the Irish capital.

SOPILERS!

There is a secret magical world of Fae running around Ireland. Normally these grotesque monsters are hiding from normal beings by glamour (the ability to cloak their true selves from being seen) but MacKayla is special because she comes from a long line of Sidh Seers, human beings who have the ability to see and sense Fae Kind. Her powers not only allow her to see through Fae glamour but also sense objects of Fae origin. In Blood fever, it is revealed that she is also a null, a rare sidh seer who can immobilze a fae by touch.

Speaking of Fae objects, Mackayla receives a cryptic message from her sister, telling her to find a book called the Sinsar Dibh, a magical and very evil book made by a Fae called the Unseelie King and could, in wrong hands, bring around the destruction of our world. It seems everyone is after it, and this book is what attracts Jericho Barrons to MacKayla.

The Characters of Dark and Blood Fever (Important to the story)

As I explained in the Dark Fever Retro, Mackayla Lane is a strong-headed women who is independent and has her own sense of morals. At the beginning of the book she is very distrusting of everyone she meets in Dublin, especially the mysterious character of Jericho Barrons, whom she meets in her hotel room. She has a strong sense of family and worries about her mourning mother and father from time to time. Hell, the whole reason why she travels to Dublin in the first place was to find closure for her mother and father by helping the police catch her sister’s killer. In Bloodfever, she even goes as far as to force her father, Jack, to leave Dublin when he comes looking for her because of her distrust of Barrons and her need to protect her father. (despite revolutions at the end of Dark Fever and the beginning of Bloodfever.)

Jericho Barrons (also known as Barrons), as I stated before, is a mystery in the first three books, little to nothing is told about him expect that he is very well-connected in the fae world and the real world. He is also very Feared by some of the other characters in the book. Mackayla and Barrons first encounter is in his book store Barrons, Books & Baubles. While out for a walk she wonders into his book store and asks his cashier, Fiona, if they had a book called Sinsar Dibh. Barron over hears and this is what attracts Barrons to MacKayla. Their first offical encounter face to face is in Mackayla’s hotel room, and this is where Mac’s distrust of Barrons begins, it is also where they partnership begins. Barrons is a cold person, at first treating Mackayla (along with other characters of the story) as a dumb blonde, spoilt American who knows nothing of the ‘real world’. While introducing Mackayla to his world, he out right treats her as if she is nothing but arm candy or a fae object detector (which Mackayla nicknames Oops or Object of Power Detector). In Bloodfever Barrons begins to warm to Mackayla, taking her under his wing and teaching her about Fae kind.

V’lane is an Seelie Prince who appears to Mackayla the first book, he has ability to teleport and has a large amount of power over human females via their sex drive making them pri-ya also fae sex addicts and want nothing else Mackayla nicknames this Death by Sex. Through the first two books of the Series V’lane is introduced as a feeling, as soon as Mackayla seens him she wants to have sex with him. He takes a strong ( as well as sexual) interest in her wanting her to help, in Bloodfever, V’lane saves Mackayla’s life and an uneasy alliance between the two begins.

In the Bloodfever Retro, I spoke about the theme of the book being family and how Mackayla is introduced to a group that could have been taken as her surrogate family. The first night in doubt Mackayla meets Rowena, an old rude woman who knew about Mackayla’s family before she did. She also ….Spoilers….hinted to it at the end of Dark Fever.

Bloodfever explores the character a bit more, introducing us to a family of Sidh seers, unfortunately for Mackayla she is not accepted by this new family. I won’t say any more about Rowena, only that…”I flipping hate that old woman.’

Dani O’Malley is a 13 year old sidh-seer who becomes a part of Mackayla’s life, almost a young sister to her. She sharp, caring and very skilled in killing fae. She becomes an ally to Mackayla but it is hinted that she has something else up her sleeves. Although to Series had five books when this retrospective began three more books have joined, these books surround Dani. Next week we’ll continue our look into Fae Fever.

 

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AtomP Game Reviews: Stay Dead, Brucefilm Review

By Tom Hooper aka Atomp

As appears customary, I shall start with a waver. I’ve never been big on fighting games, it’s a genre that passed me by during my brief console spell and has seen little development since I have been a PC gamer. I also have little real interest in martial arts or fighting for sport in general, shooting pixels is one thing but beating someone in the face IRL just seems a little excessive. That being said; I recognise the sheer amount of skill that is involved in both competitive fighting games and competitive fighting IRL, and the dedicated and extensive fan-bases that these possess.

My initial reaction to the game’s promotional material was skeptical at best. The statements of the embedded video on the game’s website regarding film and games to be much the same media are statements I could not disagree with more. Games are an interactive media, allowing the player to shape the world and story around them, creating an experience and interpretation for themselves whilst working within the visionary framework of the game designer. In this sense games are far more like books, where the important crafting has been done by the author but the details and interpretation are left to the reader. Film on the other hand is a one way media, where viewer interaction is limited to consuming and interpreting an otherwise complete media product. Interaction is limited in that the viewer has no control over the story or the experience and instead finds personal identification through a process of interpretation, altering their perception of the story and content to fit them rather than altering the story and content to fit their perception. I will however concede that this is certainly not a universally agreed opinion and that the support and creation of cinematic games will continue, even if they result in corridor FPS (Modern Military Shooter campaigns) and RPGs (Final Fantasy XIII).

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Thefish_001

Culture in Second Life: Art in Second Life (AKA The Arrival By Rose Borchovski)

The one thing many users of Second Life enjoy is the fact that you can be creative in that world. The ability to build, create clothes and content is what brings many users to the Linden Labs created world. When a new user views SL’s Destination section on the website, 9 times out 10 there will be art pieces on the Featured or Editor’s Pick list. Here is one piece of art called The Arrival by Second life Resident Rose Borchovski:

“I grew up in a small village on the edge of the sea. Once every few years a big fish (small whale) would strand itself on our beach. And that was an enormous event: THE ARRIVAL, this giant big fish lying on the beach, its weight made it impossible to breath, longing for the water, overheated by its own fat, trapped in the sand, slippery and smelly. We would climb all over it, standing on top of its belly, poking it with sticks, jumping up and down for pictures, while the whale was slowly dying under our feet. The beach would turn into a fancy fair, good business for local kibbling (warm fish) and hot chocolate sellers.”

- Rose Borchovski

This art piece jumps right into surrealism, with its use of  mannequin children, fishes, eyes and television sets, a carnival, penguins and other props to illustrate this story. Visitors are asked to have sound and to turn their volume up since sound is a part of the art piece. Along the way visitors are given gifts to take away, souvenirs of their time there. It’s worth looking around, if not for its surreal take on art then for its interactivity. 

The Torch Interpretation:

Chris C: My interpretation is rather that it is about growing up, the big fish is a metaphor for adulthood and the little fish is the childhood. The child doesn’t want to grow up, so she “kills the fish” by keeping her childishness intact, but the big fish will always eat the little fish. In the end, she finds a way to keep young at heart even thou she is an adult, and realizes the dead fish is not her fault, it is ok.

Kennie M: I think It’s about the lost of innocence, the girl did something that she was ashamed of, probably something that took her innocence away, whether murder or abuse. It’s an mephtor for what happened to her. A big fish eats a little fish could be people or a person is  taking advantage of people (or person) who can’t take care of them selves like children or the elderly or business. They killed the big fish and felt guilty. If its a big company or something, it ended wrong and someone was killed or , someone went out of business or it caused something very bad to happen

Art_Splash_Goblins

Game Quickies: Goblin Keeper Tips & Tricks 2: Advanced strategies and defense

As you progress in level you will notice that you get attacked more often, both by the AI and other players. Today we’ll discuss a bit about how we can handle this and other useful things.

I’m attacked by a more powerful foe, what do I do?

This is certainly annoying, and can be really costly at times. I myself got attacked by 4 other players well over my own level, they killed every creature I had, even at higher levels, and stole a lot of my resources. I tackled this in three ways:

1) The bully wins: The first one was at a much higher level, so I contacted him and asked if he would be willing to friend me instead. He told me all he was after was my primordial ores. Since I rarely use those, we came to a trade agreement, where he would spare me if I sent him as much as I could spare if and when he asked for it. I saw this as a sortof schoolyard tactic, where the bullied kid hands over his lunch money and gets spared, but it worked.

2) Forever friends: The second one was also a higher level than me, but this time he contacted me. After having attacked one of my expansions, he finally attacked my main dungeon. After some talk, it turned out he was just testing his army to see his limits, and my 5 lvl 30 warlocks killed one of his high-level creatures, so he was afraid of retaliation… Let me take this again: Someone of a much higher level, with creatures that kills ALL of my creatures in one attack was afraid I would retaliate against him. He friended me, and now we are even trusted friends, meaning no more bloodshed. Try to see if you can talk your attacker into becoming a friend and see if you have something in common to strengthen the bond.

3) Pacifist rules: Resources are a lot easier to protect than your creatures and your creatures require resources to level. There is a button on the lower-right toolbar that lets you set all creatures in that dungeon to passive, meaning they won’t try to defend the dungeon. If you click this and see that it is unchecked (it gets darker and more transparent), the attacking enemy can just stroll in and take all resources you haven’t put in safe storage. If you are left unattacked for long enough to build some safe storage for all three of your main storage rooms (Storage for minerals, Tavern for food and Elements Confine for primordial and mystical ores) they won’t get as much per attack. If you get enough safe storage, their attacks won’t be efficient enough and they will eventually stop attacking you.

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Swmaican Flag

Kapten Röd ft AKI – När Solen Går Ner

Last week I told you a bit of the beckground of Swedish Reggae. This week, the Swedish charts are topped by one of those artists, Kapten Röd (Captain Red), with his song När Solen Går Ner (When the sun goes down), also featuring AKI. The song is about the night life in what have been known as the Concrete Jungle, the urban communities around the major cities, where crime rate is higher and drugs and violence is an everyday occurrence. I will try to translate the lyrics for you, so you can follow the text, because that is what made this song so popular. They cover a subject many swedes have lived with themselves and that every swede knows about.

Boom boom, weird bre, shooting at the house facade.
The kids are speeding out, they stepped on the pedal.

It goes wrom wrom, weird len,
Another one buried
The slum is ill it infects me and makes me mad
Ey yo wake up, warning, riots in the city
The people are boiling over a fire at the parliament
And a lot of weapons spins around among kids
and drugs and violence have become part of everyday life

Hey, I can not sleep any more
Everything goes up for me when the sun goes down
Could not dream me away
I see the problems under my eyelids
I can not sleep any more
Everything goes up for me when the sun goes down
Could not dream me away.

I can not stop looping
Close your eyes and see the black clouds pile up
Wonder why the road should be filled out by potholes
We grow up with the feeling of having lost
Do you see where they are rooted,

Oh I answer oh yah, look where you look,
Yo I see it, brooding,
Drugs in the area see my brother overdose,
Do you see how they are planning, calculating every move, yah.
Makes us into villains
Man, are they wise? Plunders them young and running away from the bill
Where are they going to go when the farm is scrapped,
Jotman are beaten and threatened, he’s in handcuffs

Ey yo brother, yah, I see how small problems become big
Mum’s tears flow down from the cheek when she cries
One more buried, he died where he was reside
We close our eyes so we can’t see, but you can not snooze now.

For, I can not sleep any more
Everything goes up for me when the sun goes down
Could not dream me away
I see the problems under my eyelids
I can not sleep any more
Everything goes up for me when the sun goes down
Could not dream me away.

When the sun goes down, the vultures start to circulate
The pigs scouts and the wolves are numerous
Hot blood turns cold when the drugs pollute
Weapons are many and the violence rises

Everywhere you see people who run away, from the center to the city’s branches
The soul has been a low priority, but it’s nothing the media plays.

Yo we have wilted into the root, but we stand out here and flourish
where they play their tactics and how they’ll play
oh we are just pawns, nothing more
At the bottom of a pyramid where life is’nt valued

Oh the stress weighing on me like a ton of rocks
I go and wait to detonate
There must be other ways to live yo
In my dreams I see a people united!

No, I can not sleep any more
Everything goes up for me when the sun goes down
Could not dream me away
I see the problems under my eyelids
I can not sleep any more
Everything goes up for me when the sun goes down
Could not dream me away.

This song, like most reggae around the world, is filled with slang, so it’s hard to translate correctly, but the meaning of the words are universal. This is a problem that Sweden isn’t alone with, most countries around the world have this problem, for some it’s bigger, but in Sweden, people chose to close their eyes to the problem. Statistics are swept under the rug and the only thing you see if you don’t live there is a short reading on the evening news, without images or video to back it up.

Kapten Röd and AKI are some of the biggest reggae artists in the “society’s darker side” style of reggae, with numerous hits in the past 15 years.

AKI ft Kapten Röd – När Solen Går Ner can be found on Spotify, as a double feature on Youtube and on iTunes.